SHIH-TSUI ARIEL KUO
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Amazon Intern Hackathon

[Drone]

  Seattle, WA, 2015

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-Duration: 24 hours
-Team Scale: 5 people
-Platform/Tool: Unity, Maya
-Role: Programmer, 3D artist, Game designer
-Description:
        Use your tablet to experience how drone flies through the city and ship package for Amazon! Tilt the tablet to control, check the map for direction and fly to where your customer (the green dot) is! I modeled and animated drone (quadcopter), programmed the mini-map UI, and package dropping mechanic.

Drone won First Prize in Amazon Intern Hackathon 2015!



Global Game Jam

[FlashBlack]

  Pittsburgh, PA, 2015

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-Duration: 2 days
-Team Scale: 4 people
-Platform/Tool: Unity, Maya
-Role: Game designer, 3D artist
-Description:
        You and your sister are trapped in the deserted school in the dark. “They” are after you and the only tool you can use is the camera. Use the flashlight of the camera to bright up your front and back, and eliminate the attack from ghosts! “They” are coming, what do we do now…? Try your best to survive!

>> FlashBlack GlobalGameJam 2015 official website


Building Virtual World

Entertainment Technology Program, Carnegie Mellon, PA, U.S, 2014

[Into The Deep]

-Duration: 2 weeks
-Team Scale: 5 people
-Platform/Tool: Oculus Rift, Sony PSmove, Unity, Maya
-Role: Producer, Game designer, 3D artist
-Description: 
        A 360 degree world on platform Oculus-rift . I made most of the 3D models in the whole undersea environment, including rigging and animating.
In this game, player can feel the world under the sea, and swim anyway they want with PSmove. After collection all the pearl, and exciting shark-escaping are waiting!

[Zoo Panic]

-Duration: 3 weeks
-Team Scale: 5 people
-Platform/Tool: PSmove, top-down projector, Unity, Maya
-Role:  Game designer, 2D animator
-Description: 
         Your first day work at the zoo! Catch the animal with the net like what you do in real life. Catch them in the order that the split screen shows. I made the 2D animation in Unity.

[SpaceDodge]

-Duration: 1 week
-Team Scale: 5 people
-Platform/Tool: Jam-O-Drum, Unity
-Role:  Game designer
-Description: 
         A four-player cooperation game on platform Jam-O-Drum.
This game was made within 1 week, on a five-person team.
It is a 2D world, therefore I just make some 2D effect, and partake more in game design.

[Breaking Math]

-Duration: 2 weeks
-Team Scale: 5 people
-Platform/Tool: Kinect, Unity, Maya
-Role: Game designer, 3D artist
-Description:
       The very first BVW project when I just start learning maya for 2 weeks.
This is an educational math game on Kinect. The player have to solve the math problem in a short time. The position of the number box is randomized, therefore the permutation of the answer can make player to make a lot of different and funny poses.

Personal Projects

[Island Explorer]

 National Chiao Tung University, Taiwan, 2012

-Duration: 2 month
-Team Scale: 5 people
-Platform/Tool: Android, Java Android SDK
-Role: Game designer, 2D artist, UI Programmer
-Description:
        Island Explorer is an app that help students explorer the NCTU campus by playing RPG game and completing missions. Missions includes facebook check-in, getting item from QR code or beat opponent in a battle. I designed/drew all the interface and graphic elements in this app.

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