[Fish Bowl] An animation short
Carnegie Mellon University, 2016
-Duration: 10 weeks
-Team Scale: 5 people
-Platform/Tool: Maya
-Role: Technical Artist, 3D Artist
-Description:
Fish Bowl is an animation short made in a CMU IDEATE course - Animation Art and Technology. The video above is just for animatics and technical element test. I am in charge of technical elements in the ink scene and mirror fraction/ripple to portal. The final rendered animation will coming up soon!
-Team Scale: 5 people
-Platform/Tool: Maya
-Role: Technical Artist, 3D Artist
-Description:
Fish Bowl is an animation short made in a CMU IDEATE course - Animation Art and Technology. The video above is just for animatics and technical element test. I am in charge of technical elements in the ink scene and mirror fraction/ripple to portal. The final rendered animation will coming up soon!
The Drop
Entertainment Technology, Carnegie Mellon, PA, U.S, 2014
Concept arts (top left/bottom right) from 2D artist and the actual model I made.
Building Virtual World
Entertainment Technology, Carnegie Mellon, PA, U.S, 2014
[Into The Deep-VR project]
|
-Duration: 2 weeks
-Team Scale: 5 people -Platform/Tool: Oculus Rift, Sony PSMove, Unity, Maya -Role: Producer, Game designer, 3D artist -Description: A 360 degree world on platform Oculus-rift . I made most of the 3D models in the whole undersea environment, including rigging and animating. In this game, player can feel the world under the sea, and swim anyway they want with PSmove. After collection all the pearl, and exciting shark-escaping are waiting! |
Personal Project
[Island Explorer] |
National Chiao Tung University, Taiwan, 2012 |
[Other Works] |
2014-2016
|
Organic Model in Maya
Fire/Tornado/Ink Simulation using Fluid Dynamic in Maya
|
|
Hair/Fur Simulation using XGen in Maya
|
|